Game Version:
Tricky Story Level 58 - Complete Walkthrough Guide
Difficulty
Intermediate to Difficult (Environmental Stealth and Chain Pranks)
Time Limit
60 seconds
Level Theme
Help Claire sneak out of school without being caught
Level Overview
Welcome to Tricky Story Story 2 Level 58! Claire decides to bring her suitcase and completely slip out of this punitive "ALTERNATIVE SCHOOL (work-study/alternative school)". However, a tall strong security guard is strictly guarding the school gate. This level's core mechanism is multi-environmental linkage counting mode (0/11). You cannot directly control Claire to rush over. Instead, you must cleverly use the red fire hydrant, long bench, green trash can, little angel fountain, street lamp, and even clouds in the sky in the school gate square within the 60-second time limit. Continuously execute 11 successful state interference or destruction actions. Each correct action will add "+1" to the progress bar. Perfectly collect 11/11 points to cover Claire's safe escape!
Step-by-Step Walkthrough
- Unscrew Red Fire Hydrant Valve in Lower Right (Progress 1/11): Observe the red fire hydrant standing in the lower right corner of the screen. Click and rotate its top metal valve clockwise quickly in circles to make it start shaking violently.
- Guide High-Pressure Water Column to Spray Skyward (Progress 2/11): After the valve loosens, click the fire hydrant's water spout again to make it instantly spray a high-pressure water column, forming an interference layer on the right.
- Rotate "EXIT" Green Sign Direction (Progress 3/11): Click the green "EXIT" safety exit sign standing to the left of the fire hydrant. Press and hold the road sign with your finger and swipe right horizontally to reverse the originally left-pointing arrow to point outside the wall.
- Smash Black Retro Street Lamp Glass Cover (Progress 4/11): Notice the black retro street lamp standing behind the sign. Continuously click the lamp's glass light cover 2 times quickly to completely smash it or extinguish it, creating a local shadow blind zone.
- Swipe Up to Push Open Central Wooden Long Bench (Progress 5/11): Click the brown wooden long bench placed horizontally in the center of the square. Hold the long bench and move it upward to push it to the edge of the little angel fountain base to recombine the open field obstacles.
- Kick Over Green Plastic Trash Can in Middle (Progress 6/11): Click the bright green environmental trash can standing to the left of the long bench. Quickly swipe it left and right with your finger to completely kick it over on the ground with debris inside pouring out.
- Continuously Click Little Angel Fountain to Make Water Flow Larger (Progress 7/11): Move your gaze to the little angel fountain in the center of the background. Quickly click the fountain statue 3 times to change the water pump pressure, making its water flow suddenly increase greatly and make splashing noise obstruction.
- Drag White Cloud in Sky to Block Sunlight (Progress 8/11): Cast your view to the top azure sky. A white cloud is hovering to the right of the teaching building clock tower. Hold this white cloud and drag it left to block the bright sunlight, making the entire school gate square's visibility instantly darken. Progress bar successfully adds 1.
- Continuously Adjust Round Large Clock on Top of Clock Tower (Progress 9/11): Click the large clock at the top of the tall building in the back. Rotate the hour hand clockwise one circle to forcibly simulate shift change time, making the security guard at the gate show signs of relaxation.
- Move Claire's Pink Rolling Suitcase Behind Her (Progress 10/11): Return to the lower right bush. Click Claire's pink rolling suitcase standing beside her. Hold the suitcase and drag it forward to stuff it into the shadow dead corner grid under the long bench and street lamp to hide it.
- Click Security Guard to Trigger Final Escape Cutscene (Progress 11/11): When all 10 environmental points of fire hydrant, trash can, cloud and clock in the whole field are all out of control and successfully divert the security guard's sight (progress bar reaches 10/11), click the security guard with hands on hips guarding the iron gate on the left. He will turn around to check behind due to the fountain noise and water splash (progress bar fills to 11/11 full). Claire seizes this millisecond-level blind zone and nimbly rolls and crawls out the iron gate. Great escape first stage smoothly cleared!
Pro Tips
- Money-speed environmental continuous clicking secret: Fire hydrant (Step 1), sign (Step 3) and street lamp (Step 4) are concentrated on the right. In the first 10 seconds of opening, you can use left and right hands with two fingers together, rotating fire hydrant while breaking road sign, completely without waiting for animation to finish. This can instantly take the first 4 progress points.
- Pay attention to cloud and light linkage sequence: You must first execute Step 8 to drag the white cloud in the sky left to cover the building. After the scene's light environment (visibility) darkens, finally clicking the security guard (Step 11) will trigger his hard-coded action of being diverted by the movement behind.
Common Mistakes
- Directly clicking left iron gate to let Claire run at opening at 0/11 progress: At this time the security guard is staring straight ahead face to face. If you blindly let Claire run out, it will trigger a direct caught black screen, announcing escape failure.
- Only clicking green trash can on ground without horizontal swiping: Environmental trash can (Step 6) needs gesture friction judgment. If you just tap its surface in place, it will only tremble slightly. You must use left-right swiping force to kick it over.
- Directly dragging pink suitcase to smash security guard's head: This level Claire is in absolute weak state. Physically attacking the security guard is completely illegal operation. It will cause alarm to sound instantly and clearance failure.
Frequently Asked Questions
Why is the progress bar stuck at 10/11 and still not ending after I moved all debris away?
This is usually because you missed the final click security operation (Step 11). After completing high-pressure water column, kicked trash can and cloud covering sun in front, you must click the security guard body standing on the left with your finger as the fuse to detonate on-site chaos and start Claire's charge. Only then will the whole level be perfectly passed.
The "117" gold stars in upper right corner became less than before. Will it affect clearance?
Absolutely not. That represents the star asset quantity you have accumulated in the whole chapter clearance so far. In previous levels, occasional timeout or using bottom red circle hint will produce slight token deduction. This does not change the hard physical judgment rule of this square stealth breakout 11-point counter. Please calmly clear!
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