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Tricky Story Level 13 - Complete Walkthrough Guide
Level Overview
Welcome to Tricky Story: Story 3 Level 13! The scene returns to the noisy market outside the castle at night. Black-haired boy Felix (the boy in white shirt and brown long pants in the middle) is spreading his arms, desperately protecting Cecilia/Cece in civilian dark blue long dress and black cloak behind him. Right in front of them, a burly crew-cut mercenary is clenching his fists and approaching step by step. This level's core mechanism is action counter mode (0/8). Direct melee combat can't defeat the powerful mercenary. You must within the 60-second time limit, cleverly use the bread stand on the left side of the market, wooden wine barrel in the middle, red furnace fire in the right blacksmith shop, and sleeping stray dog and wooden stick on the ground.
Step-by-Step Walkthrough
- Pick up the long wooden stick lying in center of road (Progress 1/8): Observe the center of the circular cobblestone road, a long strip gray wooden stick is lying beside the fallen man. Click and hold this wooden stick to collect it into the bottom active tool tray.
- Use wooden stick to push roll the round wooden wine barrel in front of mercenary (Progress 2/8): Drag the just-obtained wooden stick to the brown heavy-duty large wooden wine barrel standing in the middle of the aisle. The wooden stick will forcefully pry it, making it roll precisely downhill toward the front crew-cut mercenary's ankle, hitting him stumble and lose balance.
- Extract the iron tongs tool beside the right blacksmith shop furnace (Progress 3/8): Move your gaze to the right fire-soaring blacksmith shop. Click the black iron tongs/fire tongs hanging on the edge of the forge red furnace. Hold it in hand to prepare to extract high heat objects.
- Use iron tongs to clamp a red-hot iron block from furnace (Progress 4/8): Drag the iron tongs to the center of the right red furnace burning crazily. Clamp out a red-hot iron block emitting sparks at extremely high temperature.
- Throw the red-hot iron block hard at mercenary's feet (Progress 5/8): Hold the clamped red-hot iron block across half the screen and precisely throw it on the floor tiles at the mercenary's left foot bottom. The high temperature will instantly scald him screaming and hopping on one foot in place, greatly weakening his attack and defense values.
- Continuously quickly click the sleeping stray dog in center of road (Progress 6/8): Notice in the lower left of the wine barrel's original position, a gray-haired stray dog is curled up on the floor. Continuously quickly click this stray dog 3 times to completely wake it up. The vicious dog after being woken will bark and charge forward, biting the mercenary's pant leg tightly.
- Click the yellow large chandelier hanging above left bread stand (Progress 7/8): Move your gaze to the far left. Click the first metal large chandelier hanging under the yellow-white striped awning of the French bread stand. Click to make its bulb violently shake, causing its glass cover to shatter from heat and smash on the ground, further interfering with the mercenary's retreat.
- Click black-haired boy Felix to release super charged violent strike (Progress 8/8): When the wine barrel smashes bones, hot iron block scalds feet, vicious dog bites pant leg, and chandelier smashes face, all 7 tactical restrictions perfectly overlap in absolute blind zone (progress reaches 7/8), click the tense body of protagonist Felix in defensive stance himself. Felix will see the mercenary falling into multiple negative states' ultimate flaw, burst out true heir guard's overwhelming divine power, one heavy punch frontally blasts him flying to the ground (progress reaches 8/8)! Cecilia (Cece) surprisedly hugs his arm, their affection soars crazily. Crisis perfectly resolved!
Pro Tips
- Multi-finger continuous line speed clearing flow: Picking up gray long wooden stick in road center and taking black iron tongs from right blacksmith shop are completely distributed on both sides of the screen without conflicting layer judgment. Use both hands to alternately click and drag tools in the lower half of the screen to save 5 precious seconds in the 60-second time limit.
- Hot iron block refining strict sequence: The red-hot iron block in the furnace has extremely high temperature. You must first collect the black iron tongs from the blacksmith shop table into the bottom tray, then clamp the iron block. Directly clicking the furnace with bare fingers at the start triggers violation judgment causing character scalding, deducting time.
Common Mistakes
- Clicking Cecilia hiding on the right at 0/8: Cecilia (Cece) is in hard-coded extreme panic "waiting for protection frame". Clicking her before using surrounding traps and hot iron blocks to completely cripple the mercenary has no plot feedback.
- Using wooden stick as weapon to directly smash mercenary: The wooden stick in the scene is hard-coded as a "prying and pushing rolling heavy-duty large wooden wine barrel" exclusive functional lever. Directly taking it to hit people will be snapped in half by the mercenary with one hand, wasting the prop.
- Clicking Felix to launch attack before vicious dog wakes: The entire attack judgment needs multiple de-buffs stacked full. Directly hard-fighting before progress bar reaches 7/8 causes Felix to be pushed down by the mercenary due to inferior strength, forcing black screen failure announcement.
Frequently Asked Questions
Why is the blue progress bar stuck at 7/8 when I clicked protagonist Felix (Step 8)?
This means you missed the specific vicious dog awakening (Step 6) or chandelier smashing face (Step 7). Please strictly follow the steps above. You must ensure the stray dog completely stands up to tear and bite the enemy's clothing buttons, and the left chandelier shatters from shaking short circuit. The final one-point killing punch judgment will successfully take effect.
What do the "117" gold stars represent?
That represents your total asset gold star quantity accumulated from perfectly three-star clearing all chapters (including preceding Chapter 1, Chapter 2, and Chapter 3's first 12 levels). It not only showcases your impeccable, highly intelligent hardcore clearance decryption strength to the entire network but can also exchange for brand new gorgeous regular clothes or evening dresses in the mall, without affecting this level's 8-point counter rule.
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