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Tricky Story Level 23 - Complete Walkthrough Guide
Level Overview
Multiple hostages are parasitized by purple-blue jellyfish monsters attached to their heads. Normal physical attacks can easily cause collateral damage. Players must use special mechanisms in the scene: by hitting balloons, summoning horses, configuring chemical agents, making shovels to dig holes, and using insects and special tools to lure, eliminate, or take away all 7 monsters (0/7) one by one through specific routines.
Step-by-Step Walkthrough
- Tree balloon (take away first one): Click or slide the red object (or balloon) hanging on the right tree to inflate/launch the balloon. The flying balloon will successfully attach and take away one monster.
- Summon horse (take away second one): Click the horse showing in the stable on the left rear to interact. The horse will run out and directly take away the second monster.
- Chemical agent melting: Click the chemistry/paint box on the floating table in the center, drag the melting reagent inside to apply on the monster's body to eliminate it directly.
- Branch make shovel dig hole: Pick up a branch in the background, combine or transform it into a temporary earth shovel, then drag it to the right ground to dig a large deep hole, letting the corresponding monster or target fall in for elimination.
- Door infiltration avoidance: Click the wooden warehouse door in the back to open it, letting one monster or controlled character enter from the back door to complete isolation and rescue.
- Dragonfly aerial lure: Click the large dragonfly in the lower left grass, drag it above one of the remaining monsters. The dragonfly will hover and interfere in the air, directly attracting and taking away this monster.
- Iron scissors precise cutting: Click the large pruning shears on the right rear ground, drag them to the entangled or last remaining monster to trigger judgment and cut it off with a big snip, achieving 7/7 perfect rescue of all hostages!
Pro Tips
- Watch for prop interaction combinations: A major difficulty of this level is needing to first use "branch" for scene interaction, making it into a shovel before digging open the lower right ground. Don't blindly click randomly.
- Doors and buildings can be entered: The stable and wooden door in the background can both be opened and have containment judgment functions. When monsters can't be eliminated, try dragging toward building doors.
Common Mistakes
- Randomly shooting the lower crossbow: Before using balloons, horses, and potions to consume monsters according to the steps above, directly clicking the large crossbow below can easily trigger team wipe and friendly fire.
- Ignoring hidden balloon in tree: At the start, you must first tap or pull the red balloon in the upper right of the tree - this is the key to triggering the first step of taking away a monster.
Frequently Asked Questions
How do I make a shovel from the branch?
Pick up the branch from the ground, then look for a way to combine it with another tool or transform it. The game will show an animation when the shovel is created. Then drag the shovel to the dirt patch on the right.
Where exactly is the dragonfly?
The dragonfly is in the lower left area, usually near some grass or flowers. It may be small, so look carefully. Once you spot it, click and drag it to hover above a monster's head.
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