This level requires Cece to complete multiple stages of magic training by defeating various monsters using the correct tools and spells, then applying her monster identification skills to discern a disguised creature among visitors.
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Tricky Story Level 68 - Complete Walkthrough Guide
Difficulty
⭐⭐⭐☆☆
Time Limit
Variable countdown timer (e.g., 119 seconds initial, decreasing)
Difficulty
Medium
Puzzle Theme
Help Cece identify the monsters hiding among the visitors
Level Overview
This level requires Cece to complete multiple stages of magic training by defeating various monsters using the correct tools and spells, then applying her monster identification skills to discern a disguised creature among visitors.
Step-by-Step Walkthrough
- Select the 'Gun' from the inventory bar at the bottom of the screen to equip it, preparing for the first monster encounter.
- Tap the large, purple jellyfish-like monster with the equipped gun to shoot it, which paralyzes the creature and displays the hint: 'Magic bullets can paralyze it.'
- Select the 'Staff' from the inventory bar to prepare for casting a spell.
- Tap Cece to activate her magic, which opens the spellbook. A dialogue bubble appears, stating: 'I remember this monster is afraid of water.'
- Swipe through the spellbook pages to find and select the 'Water Magic' spell, which is represented by a water drop symbol.
- Trace the water drop symbol accurately on the screen to cast the Water Magic spell, which will defeat the jellyfish monster.
- Observe the jellyfish monster being defeated by the Water Magic, completing the first phase of magic training.
- A new monster appears: a large, black, multi-armed creature with an eyeball head. A dialogue bubble instructs: 'For this type, the first thing to do is remove its arms.' Select the 'Sword' from the inventory bar.
- Tap the monster with the equipped sword to cut off its multiple arms, making it vulnerable.
- A new dialogue bubble appears, instructing: 'Tie it up.' Select the 'Rope' from the inventory bar.
- Tap the monster with the equipped rope to bind it securely, preventing it from attacking.
- Select the 'Staff' from the inventory bar to prepare for casting another spell.
- Tap Cece to activate her magic, opening the spellbook. A dialogue bubble suggests: 'Try using Water Magic.' (This is a misdirection; the monster is now tied and vulnerable to a different element).
- Swipe through the spellbook pages to find and select the 'Fire Magic' spell, which is represented by a flame symbol, as the tied monster is likely weak to fire.
- Trace the fire symbol accurately on the screen to cast the Fire Magic spell, which will defeat the bound monster.
- Observe the monster being defeated by the Fire Magic, completing the second phase of magic training.
- The scene transitions to an indoor setting with a man standing behind a desk. A glowing white circle appears on the left side of the screen, indicating an interactive element.
- Drag the glowing white circle over the man to reveal his true form. The window behind him changes to a night scene with a full moon, and the man transforms into a werewolf.
- Drag the glowing white circle to the 'No Entry' button that appears at the bottom right of the screen, indicating the decision to prevent the monster from entering.
- Tap the 'No Entry' button to reject the werewolf, successfully identifying and dealing with the monster among the visitors.
Pro Tips
- Always pay attention to character dialogue and hints, but be aware that some hints might be contextual or even misdirections for specific puzzle types.
- When faced with multiple tools or spells, consider the monster's visual characteristics or previous interactions to deduce its weakness (e.g., a tied monster might be vulnerable to fire, while a floating one might be weak to water).
- In identification puzzles, use the interactive element (glowing circle) on all potential targets to confirm their true nature before making a decision.
Common Mistakes
- Using the wrong weapon or spell on a monster, which will consume time and not progress the puzzle.
- Attempting to use Water Magic on the second monster after it's tied, despite the hint, as it's a misdirection for a different elemental weakness.
- Incorrectly selecting 'Allow' instead of 'No Entry' for an identified monster, which would likely result in a penalty or failure.
FAQ
- How do I know which spell to use on the jellyfish monster?
- The character provides a direct hint: 'I remember this monster is afraid of water,' indicating you should use Water Magic.
- Why did the 'Water Magic' hint appear for the second monster if it's weak to fire?
- This is a common puzzle game mechanic where hints can be contextual or a slight misdirection. The monster was tied up, suggesting a different vulnerability, and the previous monster was weak to water, implying a different element for this one.
- What should I do if I can't find the correct spell in the book?
- Swipe left or right through the spellbook pages to browse all available spells until you find the one matching the required element or symbol.
View Count: 323
Level Number: 68
Duration: 1:40
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Tricky Story Level 67 Solution Walkthrough
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