Game Version:
Tricky Story Level 16 - Complete Walkthrough Guide
Level Overview
Welcome to Tricky Story: Story 3 Level 16! The scene enters the extremely thrilling castle defense battle. The terrifying tentacle monster is extending dense green tentacles from the central locked door gap and wall broken holes. Protagonist Cecilia (Cece, the girl hugging her arms and crouching on the ground shivering in the lower right corner) has fallen into absolute crisis. According to the top task prompt: "Keep the monster from getting into the room". This level's core mechanism is multi-component defense counting mode (0/10). You need to fully utilize the iron chains, giant locks, left wardrobe, table, high deer head decoration, right knight long sword, and potted plants in the room to continuously execute 10 successful mechanism sealing or physical reinforcement blocking.
Step-by-Step Walkthrough
- Pick up the heavy metal iron chain on the floor (Progress 1/10): Observe the wooden floor below the front door, a thick metal anti-theft iron chain is lying horizontally. Click and hold this iron chain to lift it from the ground.
- Use iron chain to wrap and deadlock central door double-open handles (Progress 2/10): Drag the just-obtained iron chain upward and precisely throw it on the golden metal door handles of the central double wooden doors to wrap it firmly circle by circle.
- Extract the gray large copper lock that fell below iron chain (Progress 3/10): Click below the iron chain's original position, a gray heavy-duty large copper lock is placed on the floor. Hold it in hand to prepare to complete core physical locking.
- Hang copper lock on iron chain to completely lock door (Progress 4/10): Drag the obtained gray large copper lock upward and precisely fasten it at the cross intersection of the metal iron chain wrapped around the door handle in Step 2. The copper lock will automatically close and lock, jamming the door middle seam to prevent tentacles from further encircling.
- Move the white drawer below left tall vintage large wardrobe (Progress 5/10): Click the white panel carved large wardrobe standing on the left. Click to pull open the first drawer at the bottom layer, pull it out and throw it on the ground.
- Move the lower office wooden table to block door left wing (Progress 6/10): Click the red wood office long table leaning against the wall to the right of the wardrobe. Press and hold the table and move it 1 meter to the right, heavily pressing it on the shaking wooden door left side gap as a temporary blocking roadblock.
- Take down the reindeer head decoration hanging on upper left white brick wall (Progress 7/10): Move your gaze to the upper left height, a three-dimensional reindeer skull wall decoration with sharp antlers is hanging on the wall. Click with your finger and pull it down from the wall, drag and precisely stuff it into the central black broken hole in the left wall that was broken through by tentacles, jamming the left wing tentacles.
- Pull down the righteous knight long sword hanging on right white wall (Progress 8/10): Look at the right side. On the white wall to the right of the antique oil painting, a silver metal knight long sword is hanging with cross iron hooks. Click the long sword to take it down to prepare as a physical slashing tool.
- Use long sword to horizontally slash the swaying green large tentacle (Progress 9/10): Drag the obtained silver long sword to the thickest green tentacle twisting crazily above the door. Swipe left and right crazily 2 times with your finger on it (Swipe Left/Right) to cut the tentacle in two with one sword, making it painfully retract outside the door.
- Click the tall green plant pot on the right to complete final defense (Progress 10/10): When all 9 core defense lines of iron chain locking door, copper lock falling lock, wooden table propping door, deer antlers blocking hole, and long sword cutting tentacles are in place (progress reaches 9/10's highest point), click the golden pot green leaf large potted plant standing at the wall root behind the blue single long chair in the lower right corner. Press and hold the pot and move it entirely to the lower left corner, jamming it dead at the door bottom dead corner grid on the right side of the large door (progress reaches 10/10). The wooden door stops shaking, tentacles completely retreat. Cecilia escapes life danger, slumps on the ground and breathes a sigh of relief!
Pro Tips
- Lock door prop continuous line speed flow: Iron chain on the ground and gray large copper lock overlap and place in the center at the start. Use your thumb to high-frequency continuously click the floor tile area at the door bottom to pick them out in sequence and hang them on the door handle at extreme speed, instantly gaining 4 progress big points.
- Strictly follow hard-coded gravity sequence logic: This level's door locking has strict algebraic sequence. You must first long-press to lift the lock chain to wrap around the handle (Step 2) before the system unlocks the upper large copper lock's fastening adsorption judgment (Step 4). If you throw the copper lock on the door before hanging the lock chain at the start, the lock head will auto-error and bounce back to origin due to no contact surface.
Common Mistakes
- Clicking Cecilia hugging arms and shivering in lower right at 0/10: Cecilia (Cece) is in frightened "extreme anxiety waiting frame". Clicking her before using iron chains, copper locks, and wooden tables to completely isolate the demon tentacles extending from outside the door has no plot feedback.
- Throwing silver long sword pulled from right wall to Cecilia on front floor: The long sword in this level is hard-coded as a specific "directly slash green large tentacle" exclusive functional decontamination prop. Throwing it wrongly to the character causes prop non-interaction pass-through and return to origin.
- Single-clicking red wood office desk on the left without long-distance horizontal dragging: The office long table in the left background is strictly based on Drag and Drop long-distance displacement algorithm. Just tapping it in place without displacement only makes it shake empty.
Frequently Asked Questions
Why is the progress bar stuck at 9/10 after I moved iron chains, copper locks, long sword, and deer head?
This means you missed the final lower right green plant sealing road core (Step 10). After locking the door, cutting tentacles, and blocking holes in front, don't forget to use your fingertip to manually drag and displace the golden pot large green leaf potted plant placed next to the blue wooden chair in the lower right corner. Completely jam it on the right door shaft's collision grid for the whole level's victory grand finale to pass judgment completely.
What about the "116" gold stars in the upper right corner?
That represents your perfect gold star total asset quantity accumulated from clearing the entire Tricky Story series game so far. It not only showcases your impeccable, highly intelligent hardcore clearance decryption strength to the entire network but can also exchange for brand new gorgeous costumes in the main menu mall, without affecting this door defense 10-point counter rule.
Tricky Story Level Walkthroughs
Complete walkthroughs for every level in Tricky Story
No featured levels available
Please try again later
Comments (0)
Leave a Comment
No comments yet. Be the first to comment!